Bio

Juan Eduardo Duque
CG Supervisor - Pipeline Manager


Profile


CG supervisor, specialized in the implementation and maintenance of production pipelines for digital content projects. Over 11 years of experience as a project manager in the field of post-production for television commercials and more recently in the mobile gaming field.

Education
  • The Art Institute of FortLauderdale (2000): Bachelor of Science in Media Arts and Animation.
  • Lycée Français Louis Pasteur de Bogotá (1997) Baccalauréat in the Economy studies section
Work Experience

Art Content Director at Brainz, Bogotá, Colombia (January 2013 - present)


Brainz is a Colombia based next-gen entertainment company focused in creating narrative original IP through high production value mobile game. It’s games have had great reception from both specialized critic and players. I was hired to supervise de output of the art/CG unit. Here's a list of my day to day here at Brainz:
  • Serve as a communication bridge between the Art department and the UX and QA departments. 
  • Help the artists work together as a cohesive unit.
  • Guide the artists to use the right tools for the right job.
  • Prioritize and organize tasks by way of a SCRUM methodology.
  • Backlog grooming
  • Asset wrangling
  • Crew building and training (scouting and interviewing)
  • Budgets and breakdowns
  • Interpret product owner directions


Lead Animator and Pipeline T.D. at Mompozt (formerly Zero Fractal), Bogotá, Colombia (2006 - December 2012)


The company I worked for, Mompozt, deals mostly with TV commercials. I was involved in all aspects of production and responsible for the layout, animation, and render setup of all CG projects (also some basic compositing if needed). My last couple of years with Mompozt I became responsible for keeping the production pipeline running smoothly by guiding the artists to use the right tools for the right job and serving as communication bridge between pre-production, production and post-production.

Lead Animator for In Motion Studios, Bogotá, Colombia (2004 – 2006)


This was a company I created along with three other artists from my previous job. We dealt in a variety of mediums and fields including web animation, architectural visualization, medical animations, animated backgrounds for on-line libraries and corporate animated videos. The company was short lived however it gave me great challenges that made grow professionally by leaps and bounds.

Lead Animator and Technical Director for Relevant Television, Bogotá, Colombia (2002 – 2004)


While at this company I was the lead animator and at the same time technical director due to my previous knowledge of 3dsmax and character studio (specifically motion flow) since this software was the main tool to recreate vast crowds of ancient Egyptians building the ancient pyramids. This (sadly) never aired documentary was called "ARIKAT: The secret of the pyramid stones".

Animator for Hope Ranch FX, Los Angeles, CA, USA (2001-2002)


My first job right out of college. I did a ton of work using 3dsmax and character studio. It was a for a series called “Dark Justice”. Due to tight deadlines we used a lot of mocap. Here’s where I learned to used Cstudios’s motion flow to create animations out of several mocap clips.

On-site internship for Nickelodeon Studios, Orlando, FL, USA (summer 1999)


Graphics creation and animation the TV show “GAS” (Games and Sports), visual effects creation for the TV show “Taina”, rotoscoping for the TV show “Noah Knows Best”. A LOT of roto work!

Software Knowledge

  • 3dsmax
  • Character Studio
  • After Effects
  • PhotoShop
  • Illustrator
Skills
  • Pipeline management
  • Asset wrangling
  • Communication (I speak "artist" fluently in 3 different languages)
  • Always worked in a team environment.
  • Wide knowledge of the principles and bases of traditional animation
  • Good drawing and sketching skills.
Languages

Spanish, English, French


Accomplishments

  • Member of the Colombian ProExport mission to SIGGRAPH , Los Angeles, U.S.A. (2010)
  • Guest speaker at the Loop animation conference in Bogotá, Colombia (2006)
  • Participation at the Loop animation festival (2004)
  • Participation at the Monogatari Colombian Cinema festival (2003)
  • Student volunteer at the SIGGRAPH conference in New Orleans (2000)
  • Winner of “best animation” at the AIFL 1st anual video festival (1999)